NEURON-AGE
 

Our Philosophy and Performance

NEURON・AGE engages in "creation" that makes it possible to provide products that deeply satisfy the customer in both heart and mind.

Since our founding, NEURON・AGE has worked on the development of many well-known video games for our clients, the majority of which are the top companies in the industry. NEURON・AGE will continue to engage in “creation” with a sense of professionalism, and aim for further advancements.

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Company Profile

Company name
 
NEURON・AGE Co., Ltd.
 
Location
 
Head office
3F Ssakaisuji-Satellite Bld.,1-6-9,Awajimachi,Chuo-ku,Osaka 541-0047,Japan
Phone: +81-6-6201-7188 Fax: +81-6-6201-7189

Tokyo office
3F D2 Bld.,2-19,Kandasudacho,Chiyoda-ku,Tokyo 105-0003,Japan
Phone: +81-3-5289-7606 Fax: +81-3-5289-7607
 
Website
 
 
Established
 
November 11, 1999
 
President
 
Masahiro Ishizuka
 
No. of employees
 
82 (as of April, 2012)
 
Capital
 
\15,000,000
 
Accounting period
 
End of September
 
Banks of account
 
Bank of Tokyo-Mitsubishi UFJ
Sumitomo Mitsui Banking Corporation
 
Business activities
 
Planning and creation of video game software
Creation of computer graphics
Planning and production of multimedia software titles

Other related business.
 
 
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Games Developed By Us

WANTED!!
Out Siders
Platform: Social application
WANTED!!
WANTED!!
Platform: Social application
Therafish
Therafish
Platform: iPhone application
Wonder Animal
Wonder Animal
Platform: Social application
Tsumuji
Tsumuji
Platform: Nintendo DS
 
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Game Development History

200020012002200420052006200720082010

2000
Gun Survivor 3: Dino Crisis
Platform: GameCube <Effects>
Back
2001
Resident Evil Zero
Platform: GameCube <Effects>
 
Clock Tower 3
Platform: PlayStation 2 <Characters>
Back
2002
Mega Man X7
Platform: PlayStation 2 <Characters>
 
P.N.03
Platform: GameCube <Backgrounds> <Effects>
 
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
Platform: PlayStation 2 <Characters> <Backgrounds> <Motion>
 
Haunting Ground
Platform: PlayStation 2 <Backgrounds>
Back
2004
Resident Evil 4
Platform: GameCube <Demos>
 
Devil May Cry 3: Dante's Awakening
Platform: PlayStation 2 <Backgrounds>
 
Devil Kings
Platform: PlayStation 2 <Characters> <Backgrounds> <Motion> <Demos>
Back
2005
Resident Evil 4
Platform: PlayStation 2 <Demos>
 
Ultimate Ghosts'n Goblins
Platform: PSP <Backgrounds>
 
Sengoku Basara 2
Platform: PlayStation 2 <Effects>
Back
2006
Sengoku Basara 2 Heroes
Platform: PlayStation 2 <Motion> <Effects>
Back
2007
Dragon Ball Z: Burst Limit
Platform: PlayStation 2, Xbox 360 <Characters>
 
Dragon Ball Z: Bakuretsu Impact
Platform: Arcade <Motion>
Back
2008
Monster Hunter Tri
Platform: Wii <Backgrounds> <Non-player characters> <Weapons>
Back
2010
Sengoku Basara 3
Platform: PlayStation 3 <Backgrounds> <Motion> <Effects>
 
Monster Hunter Portable 3rd
Platform: PSP <Characters> <Weapons>
 
Sengoku Basara 3 UTAGE
Platform: PlayStation 3 <Characters> <Backgrounds> <UI> <Motion> <Effects>
 
Dragon's Dogma
Platform: PlayStation 3 <Characters> <UI> <Effects>
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Other Projects

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Major Clients

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Copyright© 2008 NEURON・AGE All Rights Reserved.